April 23rd, 2026

BACKUPS:
Added support for downloading backups directly from suspended servers, enabling access to data even when services are inactive.
Improved backup sync reliability so deleted backups are properly reflected in the panel.
Improved backup restoration checks to prevent restores that exceed available server storage, avoiding unexpected failures.
CHANGE VERSION:
Switching to Velocity-CTD no longer requires a server wipe, making it fully optional.
DATABASES:
Removed the Shared option from database creation as shared databases are now legacy.
FILE MANAGER:
Improved file manager search to prevent browser crashes and ensure stable performance when handling large result sets.
GAME SWITCH:
Improved game switching reliability and experience across servers, including better support for split servers.
MODPACKS:
Improved the modpack provider selector with a clearer, more visual layout for easier browsing and selection.
PANEL:
Redesigned the server listing page with improved layout options, advanced search and filtering, and drag-and-drop sorting for a faster and more organized management experience.
Added dashboard notifications to keep you informed when a server transfer starts, completes, or fails.
PLANS:
Added a clear purchase button on the Plans page to make buying a server easier for new users.
PLAYER MANAGER:
Added support for custom commands in Player Manager.
Improved player manager compatibility across different server types, ensuring commands work correctly and player lists are handled reliably.
STARTUP:
Set Java 25 as the default Java version for new servers.
BACKUPS:
Fixed an issue where deleting large backups could time out, ensuring reliable deletion of high-size backups.
Fixed an issue preventing backups from being mounted due to incorrect directory ownership handling.
Fixed backup mounting errors caused by stale or deleted backup records, ensuring mounts only attempt on valid backups.
CHANGE VERSION:
Fixed an issue where selecting BungeeCord in Change Version could incorrectly install a different server type.
DATABASES:
Fixed an issue where database size was incorrectly showing as 0 bytes.
Fixed an issue where database containers incorrectly reported zero free space, preventing file unarchiving and downloads from working properly.
GAME SWITCH:
Fixed an issue where switching games on child servers with a dedicated IP could fail.
PANEL:
Fixed Documentation suggestions in the Panel support ticket form so they now link correctly to our official docs.
PLANS:
Fixed an issue where upgrading plans with child servers could incorrectly reset allocations and backup limits, ensuring resources are preserved during upgrades.
PLAYER MANAGER:
Fixed issues with missing player stats and incorrect Bedrock player skin rendering in the Player Manager.
SUBUSERS:
Fixed an issue where subusers on child servers were limited to fewer permissions, ensuring full permission access can be assigned.