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Allow limited hybrid proxy usage for UltraServers-hosted proxies

Hi UltraServers team, I understand and agree with the intent behind the current proxy restrictions, especially preventing abuse of your DDoS protection and bandwidth to shield third-party infrastructure. That makes sense and is a real problem in the hosting space. That said, the current "all endpoints must be on UltraServers" rule effectively prevents legitimate hybrid Minecraft network setups. Many established networks (including mine) host their main production backends on UltraServers, while keeping smaller components such as lobbies, limbo, private, prototype, or development servers on lower-cost server (or VPS) providers. Databases and Redis are also often external for better resilience and portability. Because of this, I can't practically use an UltraServers-hosted Velocity proxy today (even as an additional entry point on multi-proxy setup) since players would be unable to reach those auxiliary servers without me violating the terms of service. This creates an all-or-nothing requirement that feels more like vendor lock-in than abuse prevention, and ironically discourages adoption of UltraServers’ proxy services (which could even help indirectly promotes UltraServers itself). Suggestion: consider an optional, restricted "hybrid proxy" allowance, for example: Allow a limited amount of off-network backend traffic (e.g. smaller bandwidth threshold). Apply monitoring, warnings, and enforcement if external routing becomes excessive or appears to be abuse (DDoS offloading, traffic laundering, etc.). This would still protect UltraServers from misuse, while supporting real-world network architectures and making UltraServers proxies viable for more advanced customers. I believe this kind of controlled allowance would strike a better balance between abuse prevention and flexibility. I'd even happily pay extra for this feature. Thanks for considering the feedback.

An Anonymous User 4 days ago

💡 Feature Request