April 23rd, 2026

BACKUPS:
Added support for downloading backups directly from suspended servers, enabling access to data even when services are inactive.
Improved backup sync reliability so deleted backups are properly reflected in the panel.
Improved backup restoration checks to prevent restores that exceed available server storage, avoiding unexpected failures.
CHANGE VERSION:
Switching to Velocity-CTD no longer requires a server wipe, making it fully optional.
DATABASES:
Removed the Shared option from database creation as shared databases are now legacy.
FILE MANAGER:
Improved file manager search to prevent browser crashes and ensure stable performance when handling large result sets.
GAME SWITCH:
Improved game switching reliability and experience across servers, including better support for split servers.
MODPACKS:
Improved the modpack provider selector with a clearer, more visual layout for easier browsing and selection.
PANEL:
Redesigned the server listing page with improved layout options, advanced search and filtering, and drag-and-drop sorting for a faster and more organized management experience.
Added dashboard notifications to keep you informed when a server transfer starts, completes, or fails.
PLANS:
Added a clear purchase button on the Plans page to make buying a server easier for new users.
PLAYER MANAGER:
Added support for custom commands in Player Manager.
Improved player manager compatibility across different server types, ensuring commands work correctly and player lists are handled reliably.
STARTUP:
Set Java 25 as the default Java version for new servers.
BACKUPS:
Fixed an issue where deleting large backups could time out, ensuring reliable deletion of high-size backups.
Fixed an issue preventing backups from being mounted due to incorrect directory ownership handling.
Fixed backup mounting errors caused by stale or deleted backup records, ensuring mounts only attempt on valid backups.
CHANGE VERSION:
Fixed an issue where selecting BungeeCord in Change Version could incorrectly install a different server type.
DATABASES:
Fixed an issue where database size was incorrectly showing as 0 bytes.
Fixed an issue where database containers incorrectly reported zero free space, preventing file unarchiving and downloads from working properly.
GAME SWITCH:
Fixed an issue where switching games on child servers with a dedicated IP could fail.
PANEL:
Fixed Documentation suggestions in the Panel support ticket form so they now link correctly to our official docs.
PLANS:
Fixed an issue where upgrading plans with child servers could incorrectly reset allocations and backup limits, ensuring resources are preserved during upgrades.
PLAYER MANAGER:
Fixed issues with missing player stats and incorrect Bedrock player skin rendering in the Player Manager.
SUBUSERS:
Fixed an issue where subusers on child servers were limited to fewer permissions, ensuring full permission access can be assigned.
March 26th, 2026

FILE MANAGER:
Improved the Server Importer to automatically detect and fill in protocol and port from the host input, reducing setup errors and making imports easier.
Added file hash button, allowing users to verify file integrity and confirm uploads.
Improved file manager search with a live search bar that filters files instantly as you type.
NETWORK:
Renamed “Proxy” to “Reverse Proxy” in the panel for better clarity and to avoid confusion.
PLANS:
Added a banner to warn owners about active server cancellations.
SCHEDULES:
Improved Cron AI generation with an updated model, resulting in more accurate outputs.
STARTUP:
Added support for Java 25.
BACKUPS:
Fixed an issue where stale backup mounts could cause server startup failures.
NETWORK:
Fixed an issue where adding a reverse proxy showed an error page despite completing successfully.
SERVER OPTIMIZER:
Fixed an issue where optimizing spigot.yml could fail with a validation error when applying optimizations.
WEBSITE:
Prevented payments from going through when account creation fails due to weak passwords.
March 12th, 2026

BACKUPS:
Implemented the ability to unmount backups directly from the panel, making mounted backups easier to manage and remove when needed.
DATABASES:
Removed the shared database warning and the database backup tab to simplify the database management interface.
FILE MANAGER:
Improved File Manager clarity by automatically hiding the backup_mounts folder when no backups are mounted.
GAME SWITCHING:
Implemented Game Switching, allowing customers to change their server game while keeping the same plan and resources.
NETWORK:
Added SSL status and expiry visibility for reverse proxies, plus the ability to set/update the Let’s Encrypt email.
PANEL:
Improved installation reliability by automatically clearing stuck failed install states, helping servers recover without manual intervention.
Added a filter button to Activity Logs, allowing customers to easily filter and view specific types of events.
CHANGE VERSION:
Fixed an issue where the Change Version tab displayed the wrong Forge build number, ensuring the correct build is now shown.
Fixed an issue where Velocity-CTD updates incorrectly required wiping server files, allowing updates without forcing a server reset.
CONFIG EDITOR:
Fixed an issue where Vanilla Bedrock server.properties changes were reverting after manual edits.
FILE MANAGER:
Fixed an issue where newly created folders didn’t appear in the Move menu until the page was refreshed.
Fixed an issue where archived files or folders would create an empty .tar.gz archive instead of including the selected contents.
HYTALE:
Fixed an issue where installed Hytale mods showed a default placeholder image, ensuring the correct mod icons now display.
NETWORK:
Fixed an issue where the subdomain sync button did not update the subdomain to the server’s main port.
Fixed an issue where servers with the Dedicated IP add-on could be assigned an already-used dedicated IP.
PANEL:
Fixed an issue where updating a server type forcefully stopped the server, ensuring it now performs a normal stop to safely save data before updating.
Disabled duplicate signup emails that were being sent by the panel.
SCHEDULES:
Fixed an issue where scheduler task delays were ignored, causing all tasks to execute at once.
February 19th, 2026

BACKUPS:
Improved backup protection by preventing mounted backups from being deleted or moved to trash, ensuring restores and file operations remain stable.
FILE MANAGER:
Improved log upload errors to clearly notify users when a file is too large instead of showing a generic failure.
Improved server importer transfers by automatically excluding mounted backup folders, ensuring backups aren’t copied unintentionally during imports.
Renamed “Download File” to “Download from URL” to better clarify its purpose and reduce user confusion.
NETWORK:
Improved port management by enforcing a server stop before allocation removal, ensuring changes apply correctly and preventing restart issues.
PANEL:
Implemented a safeguard that prevents account detail mismatches by rolling back changes if the panel is temporarily unreachable.
Improved Player Manager compatibility for Paper + Geyser servers, ensuring both Java and Bedrock players are correctly detected and displayed on mixed servers.
Implemented upgrade order cancellation, allowing users to cancel pending upgrades easily.
BACKUPS:
Fixed 504 timeout errors during large backup restores, allowing heavy restores to complete reliably without failing.
DATABASES:
Fixed an issue where the Database tab would disappear on certain plans, ensuring it now displays consistently and works as expected.
HYTALE:
Fixed numeric passwords in the Hytale config editor being saved incorrectly, preventing server startup errors.
SCHEDULES:
Fixed scheduled task timing issues, ensuring tasks now run on time with only minimal delay for a more reliable experience.
SERVER SPLITTER:
Fixed a false “permissions field is required” error on child server subuser invites.
Fixed an issue where upgraded server plans did not update available resources in Server Splitter, ensuring new resources are reflected correctly after plan upgrades.
WEBSITE:
Fixed registration validation errors to ensure signups complete smoothly with clear and correct feedback.
Resolved an issue causing errors when selecting billing options, ensuring the page works smoothly without interruptions.
February 5th, 2026

DATABASES:
Improved database migrations and first-time database creation reliability, reducing timeouts and failed setups.
HYTALE MODS:
Improved the Hytale Mods page with a cleaner list layout, better search and filters.
NETWORK:
Implemented automatic assignment of unfiltered ports for Redis installs to prevent connection issues.
Implemented reverse proxy support for Hytale.
PANEL:
Implemented auto-kill for stuck servers, automatically force-stopping servers that hang during shutdown.
Implemented Server Splitter (beta), allowing a single plan to be split into multiple child servers with configurable CPU, RAM, and disk.
CONFIG EDITOR:
Fixed Hytale Config Editor saving numeric values as text, which caused servers to fail loading and crash.
NETWORK:
Fixed subdomain limits to match advertised plan allowances.
WEBSITE:
Implemented fix for EUR currency switching in the UltraServers cart, resolving an error that prevented currency changes on checkout.
January 20th, 2026

BACKUPS:
Improved access to mounted backups, allowing users to easily browse and download individual files directly.
HYTALE:
Introduced a dedicated Hytale Mod Installer, making mod installation and management faster, simpler, and fully integrated into the panel.
PANEL:
Improved signup validation to block invalid name inputs and enforce strong passwords for a safer registration experience.
Implemented region-aware cookie consent, giving users clear control over non-essential cookies.
BACKUPS:
Fixed an issue where backup restores could get stuck when a backup mount was active.
Fixed “Select All” failing during archive creation when a backup mount is active.
FILE MANAGER:
Fixed server imports bypassing storage limits; imports now fully respect assigned storage quotas.
January 9th, 2026

BACKUPS:
Introduced backup mounting, allowing users to restore individual files or folders without restoring the full backup.
NETWORK:
Game servers now automatically restart when an allocation is deleted, reducing potential server issues.
SERVER TOOLS:
Improved Server Analyzer recommendations for clearer, more accurate guidance on when to adjust values.
SUBUSERS:
Added an option to grant all permissions to subusers with a single selection.
WEBSITE:
Introduced host comparison features to help users make clear, data-driven choice.
CONFIG EDITOR:
Fixed incorrect level-seed formatting for large values in the config editor.
DATABASES:
Fixed database transfer status incorrectly showing as a server transfer in the Panel.
SERVER TOOLS:
Fixed server list dropdown overlap in the Server Tools tab.
Fixed invalid G1GC flags in the Flags Generator that could prevent servers from starting.
December 18th, 2025

DISCORD:
Added support for sub-users joining account owner–created Discord tickets.
PANEL:
Added a search option to the server list for easier server discovery.
SERVER TOOLS:
Introduced a Minecraft Server Optimizer tool that analyzes configuration files and provides optimization recommendations.
Introduced a Java Flags Generator to easily generate correct JVM flags using UI options.
Introduced an AI tool to analyze Spark reports and highlight the root cause of performance issues.
PANEL:
Fixed a Safari-specific visual issue where the “ID” column overlapped the “Game | Plan” column in the Plans table.
December 5th, 2025

DATABASES:
Updated database import to accept and process domain-based hostnames, not just IP addresses.
SCHEDULES:
Improved the Schedule UI with cleaner spacing, less visual noise, corrected tooltip visibility, and clearer time formatting.
Simplified the Schedules modal by reducing visual clutter and showing quick AI actions by default.
BACKUPS:
Added an “Ignore Errors” option to backup restore, allowing restores to complete even when encountering excessively long or deeply nested file paths.
DATABASES:
Increased the timeout during database creation to improve reliability, reducing cases where databases failed to start.
Fixed the database console’s “Back to Server” button so it correctly returns to the parent server instead of the inventory.
November 28th, 2025

FILE MANAGER:
Added an option to permanently delete files immediately, alongside the existing “Move to Trash” option.
SCHEDULES:
Improved Cron AI to correctly interpret natural-language time inputs with proper local-time zone conversion.
WEBSITE:
Created a fully built, dedicated Hytale hosting page ahead of the game’s official launch, accessible from the website footer.
FILE MANAGER:
Fixed an issue where navigating to the parent directory or the Files tab after creating a new file would cause an error.
WEBSITE:
Fixed homepage ping tests and restored full functionality.